Well we are right in trouble here at the moment. xulrunner has gone to version 1.9 in Debian now and this has broken my standalone llmozlib that linked directly to xulrunner. So now we have a choice what to do:-
1. Not build with llmozlib
2. Build with a stubbed out but non functional llmozlib
3. I start distributing xulrunner 1.8 on my repository as well
4. Distribute the Linden's hacked up mozilla version and link against that.
I don't like any of them. Currently i have 2 functional and this gives the possibility of just slotting "something" in with identical API in the future with no breakage. I had a quick look at the posibility of doing this myself and the basic problem seems to be accessing a texture buiffer of the rendered output. If i could find a html rendering engine that just gave be access to a rendered bitmap then i could lash something up.
I may have to fall back to 3 possibly with the patches that make 4 so we have the extra NotifyObservers for dynamic refreshes.
I'm still very unclear what is happening with webkit integration, there was lots of excitement a few months back with the announcement of http://www.atoker.com/blog/2008/06/12/webkit-meta-a-new-standard-for-in-game-web-content/ but nothing has happened the site looks like its dead and no code has appeared at all. Plus some various comments I have over heard make me jump to conclusions that all is not well with webkit integration still.
Thursday, 4 September 2008
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